Rex Orange County, Who Cares?
Waves SuperRack SoundGrid · Waves Extreme Server-C · DirectOut Prodigy MP Advanced
Engineer: Jake Rudd, FOH
UK • Europe • Australia • USA
How to Carry FOH Variables on a Commercial Flight
Plugin Integration, Virtual SoundCheck, system tuning and automation in a fly-pack built for global touring.
The Requirement
The Who Cares? campaign was built around a touring model where freight was largely removed from the equation.
Production opted for a fly-pack approach across Asia, Australia and New Zealand, with local production supplying consoles, PA systems and infrastructure at each venue. The crew arrived day-of-show, often walking into a completely different technical environment every morning.
In that situation, consistency becomes less about any individual console or PA system. It becomes about controlling as many variables as possible when almost everything around you changes daily.
FOH Engineer Jake Rudd needed to:
- Minimise reliance on locally supplied ancillary equipment
- Maintain a consistent FOH workflow regardless of venue
- Keep the touring package compact enough for commercial air travel
- Deliver the same show across widely varying PA systems and acoustic environments
Fly-pack solutions achieve portability. But the goal was not to carry a complete audio system. The goal was to control as many variables as possible.
At the centre of his system sat a DirectOut Prodigy MP, acting as the routing, processing and integration hub for everything outside the console surface.
The Challenge
Every day introduced a different combination of hardware, preparation standards and venue conditions.
“No matter how detailed the advance preparation, there are always variables outside your control when working this way.” - Jake Rudd, FOH Engineer.
Rather than specifying extensive outboard requirements from local vendors, he designed the FOH package around carrying the critical components personally:
- Plugin processing
- Virtual soundcheck
- System measurement
- System tuning
- Timecode management
- Hardware inserts
The challenge was fitting all of that into a package compact enough to travel on commercial flights without compromising quality or workflow.
Jake explains how he did it.
Console Strategy
I opted for DiGiCo SD consoles ranging from SD10 upward. The monitor engineer was also using DiGico, we specified an Optocore loop with an SD Rack. DiGiCo consoles are widely available throughout these territories, so this was an obvious choice.
System Architecture
The fly-pack system needed to perform several roles simultaneously:
- Plugin processing for dynamics, EQ, effects and saturation.
- Multi-Track recording for virtual soundcheck and archive.
- System processing for FIR EQ, timing and matrixing.
- Smaart integration for system alignment, target curve tuning, level matching and SPL monitoring.
- Hardware outboard for tactile control
- Timecode management and MTC conversion
To interface and manage these requirements I opted for a DirectOut Prodigy MP.
DirectOut Prodigy MP
A Slot 1
DirectOut SG.IO Card
The DirectOut SG.IO card interfaced 128 channels at 48kHz between the Prodigy MP and the Waves SoundGrid network. I used the card’s built in Waves SoundGrid switch to connect a Waves Axis Scope and Waves Extreme-C Server to create the network required to host low latency plugins within Waves SuperRack. This removed the need for an external switch, resulting in less equipment, fewer points of failure, and utilisation of the Prodigy MP’s dual power supplies.
A Slot 2
DirectOut USB.IO Card
The DirectOut USB.IO card interfaced 128 channels at 48kHz between the Prodigy MP and the Apple Mac mini used for the Pro Tools record, Smaart and QLab (system tuning songs and walk in music).
B Slot 1 and 2
2x DirectOut BNC.IO card
The DirectOut BNC.IO cards were used as the main interface with the locally provided DiGico consoles via MADI. Utilising the two B Slots, I was able to use 128 channels bi-directionally at 48kHz which was plenty for my inserts, record, Smaart, playback and system matrixing.
C Slot 1
DirectOut MIC8.LINE.IO
The DirectOut MIC8.LINE.IO card inputs were used to interface the Earthworks M30 measurement microphone required for the transfer function in Smaart and the outputs were used for the PA system analog outputs.
C Slot 2
DirectOut AES4.SRC.IO
The DirectOut AES4.SRC.IO card outputs were used for the PA system digital outputs
C Slot 3
DirectOut AN8.IO
The DirectOut AN8.IO.SRC.IO card was used as DA/AD for the hardware insert devices
Processing & Integration
I opted for a Waves SuperRack SoundGrid plugin system due to its low latency, reliability, and the fact that many of the plugins have been part of my workflow for years.
The Waves Extreme Server-C handled the processing and a Waves Axis Scope hosted the SuperRack software and plugins.
As both the Waves Extreme Server-C and Waves Axis Scope rack mount together on a 2U shelf, the system was space and weight efficient.
I decided not to use the DiGiCo integration with Waves SuperRack, which is often used for file management and “Touch and Turn” control, in favour of simplicity. However, having certain plugin controls directly on the console was still useful.
One example was the Waves PSE plugin I use on the vocal. I like to have a console macro to engage and disengage it quickly. To achieve this, I built a macro on the DiGiCo to output a MIDI program change, connected the console’s MIDI output to the MIDI input of the DirectOut Prodigy MP which allowed me to embed the MIDI data within the SoundGrid stream directly to Waves SuperRack. I could then learn the incoming MIDI program change and assign it to the required plugin parameter. Normally this would require a separate MIDI interface for the computer hosting Waves SuperRack, but by handling it within the DirectOut Prodigy MP I was able to achieve this using just a single MIDI cable, while also reducing additional hardware and points of failure.
Recording
Virtual soundcheck has become one of my most important tools for delivering a consistent show. I rarely mix a show without recording and archiving it. Utilising the USB.IO card within the DirectOut Prodigy, Mac mini and ProTools I was able to record up to 128 channels reliably with an incredibly small footprint.
System Control and Tuning
Using the DirectOut Prodigy MP onboard DSP I was able to use FIR and IIR filters on individual PA zones and as a mix overlay.
I also used the matrices for level control and delay time.
I managed my Smaart transfer function, microphone and console reference from within the DirectOut Prodigy MP too.
The PA systems venue to venue varied massively, in brand, deployment and acoustical space. Having the tools to bring consistency without touching my console show file and without relying on local PA processors, meant I could achieve consistent results every day.
Timecode Management
The show had complex automation requirements. Rather than take my attention away from engaging with the show in the room and manually recalling various elements of automation via snapshots, I opted to use playback derived timecode to trigger these snapshots automatically. Not all DiGiCo consoles have a LTC input, they only accept MTC. This is yet another problem the DirectOut Prodigy MP could solve. By taking the LTC into the DirectOut Prodigy via the incoming MADI stream from the DiGico, I could convert to MTC and output via MIDI DIN back into the DiGiCo. Normally this would require an additional device such as a Rosendahl MIF4, but that was not required, saving more rack space and weight.
Hardware Outboard
As much as I embrace the benefits and power of digital audio, I also have a financially crippling love affair of analog audio equipment. I love the tactile control, the favourable unpredictability, and the sonic characteristics that still can’t quite be recreated digitally.
As I managed to keep the package small by using the DirectOut Prodigy, I had some space left in the racks, so I squeezed in the following:
Kush Clariphonic MS Parallel Mid Side Equaliser
I use this EQ on my mix bus very intentionally, I always leave the chicken head knobs wound down until the first song of the show. They are the first controls I grab once the show starts and the crowd is screaming and singing along. I use it in Mid/Side mode. In the centre image I use Lift and Boot to help bring the vocal and snare forward, while on the sides I use Shimmer as a tactile response to how temperature and humidity affect the PA each day.
Sonic Farm Creamliner III
With digital technology now achieving such clean audio, it can sometimes feel too clean. It is now almost impossible to not leverage the benefits that digital audio brings, but music comes alive with imperfection, and I like to add it in when I mix. The Sonic Farm Creamliner III helps me do that in a really simple way by adding harmonic saturation, non-linearity and colouration, smooths harsh top end, thickens low mids and softens transients.
Bringing It Together
I used Globcon on the Apple Mac mini to control the DirectOut Prodigy.
Using the routing window I could build the MADI stream to transport audio to and from the DiGiCo, Waves SuperRack, ProTools, PA system outputs, hardware inserts etc.
Using the clocking page I could manage the clocking between the various digital systems (DiGiCo, DirectOut Prodigy, Waves, USB.IO interfacing the Mac mini)
Using the DSP page I could manage the system EQ, delay and matrixing.
Using a floating window I could display the timecode clock as the DirectOut Prodigy MP was handling the LTC to MTC conversion to the DiGico for automation
Scaling the System
The Who Cares? tour moved between arenas, amphitheatres and theatres throughout Asia, Australia and New Zealand, with local production supplying consoles, PA systems and infrastructure at each venue.
As a result, the system deployed each day could vary significantly. PA manufacturers, system design, deployment quality and room acoustics were rarely the same twice. While the console surface remained familiar, the environment around it changed constantly.
The objective was not to carry a complete audio system from venue to venue. It was to carry enough of the critical infrastructure to maintain consistency regardless of what was supplied locally.
By centralising plugin processing, recording, system tuning, measurement, timecode management and hardware integration within the DirectOut Prodigy MP ecosystem, the show could be adapted to each venue without requiring major changes to the console show file or reliance on local processing solutions.
This approach allowed the workflow, processing and system control strategy to remain consistent throughout the tour, while still accommodating the vastly different technical environments encountered across multiple countries and venue types.
Outcome
Jake’s system delivered:
- Consistent workflow across multiple territories
- Independent plugin processing from venue infrastructure
- Reliable 128-channel recording and virtual soundcheck
- Integrated system tuning and PA control
- Automated timecode workflow without extra hardware
- Airline-friendly analogue processing capability
Key takeaway
The challenge was never finding a console that could mix the show.
It was carrying enough of the system to make the show consistent while fitting into commercial air travel constraints.
Most approaches solve that by removing capability. This system solved it by consolidating capability.
The DirectOut Prodigy MP became central because recording, processing, SoundGrid, system control, inserts, measurement and timecode conversion could all be handled inside a single device.
The result was a complete FOH ecosystem that travelled without compromising workflow.
Equipment List
Waves
Waves Extreme Server-C
Waves Axis Scope
Waves Super Rack SoundGrid
DirectOut
DirectOut SG.IO
DirectOut USB.IO
DirectOut BNC.IO
Other
Outboard:
Kush Clariphonic MS
Sonic Farm Creamliner III
Smaart V8
QLab
Earthworks M30
Apple Mac Mini i7 64gb Ram 1tb SSD
ProTools Ultimate
Globcon
Production Credits
FOH Engineer: Jake Rudd
Monitor Engineer: Adrian Roche
Written by Jake Rudd on behalf of Nifty Audio.